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Entity Activate/Deactivate?
Bonehead Offline
Member

Posts: 50
Threads: 12
Joined: Apr 2013
Reputation: 1
#1
Entity Activate/Deactivate?

I'm trying something sneaky. I want it so when the player picks up the pot full of chemicals the two suits of armor in the other room (entities) Deactivate... Then two suits of armor directly behind the player which are inactive, activate. I just have no idea on how to go about it in scripting. Anyone have any pointers?
(This post was last modified: 05-20-2013, 05:25 PM by Bonehead.)
05-19-2013, 08:05 AM
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Messages In This Thread
Entity Activate/Deactivate? - by Bonehead - 05-19-2013, 08:05 AM
RE: Entity Activate/Deactivate? - by Kullin - 05-19-2013, 08:32 AM
RE: Entity Activate/Deactivate? - by Romulator - 05-19-2013, 08:39 AM
RE: Entity Activate/Deactivate? - by Bonehead - 05-19-2013, 04:09 PM
RE: Entity Activate/Deactivate? - by 7heDubz - 05-19-2013, 04:12 PM
RE: Entity Activate/Deactivate? - by Bonehead - 05-19-2013, 04:29 PM
RE: Entity Activate/Deactivate? - by Kullin - 05-19-2013, 04:57 PM
RE: Entity Activate/Deactivate? - by Bonehead - 05-19-2013, 05:07 PM
RE: Entity Activate/Deactivate? - by Kullin - 05-19-2013, 05:53 PM
RE: Entity Activate/Deactivate? - by Bonehead - 05-19-2013, 05:56 PM
RE: Entity Activate/Deactivate? - by Kullin - 05-19-2013, 06:56 PM
RE: Entity Activate/Deactivate? - by Bonehead - 05-19-2013, 07:36 PM



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