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Entity Activate/Deactivate?
PutraenusAlivius Offline
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#6
RE: Entity Activate/Deactivate?

(05-19-2013, 04:12 PM)WIWWM Wrote: [script]void PlaySoundAtEntity(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound);[/script]
[script]void PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume);[/script]

Which one are you using.
Btw, it's
[code]
[/code]
void PlaySoundAtEntity(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound);
//Plays a sound.
void PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume);
//Plays music

"Veni, vidi, vici."
"I came, I saw, I conquered."
05-19-2013, 04:14 PM
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Messages In This Thread
Entity Activate/Deactivate? - by Bonehead - 05-19-2013, 08:05 AM
RE: Entity Activate/Deactivate? - by Kullin - 05-19-2013, 08:32 AM
RE: Entity Activate/Deactivate? - by Romulator - 05-19-2013, 08:39 AM
RE: Entity Activate/Deactivate? - by Bonehead - 05-19-2013, 04:09 PM
RE: Entity Activate/Deactivate? - by 7heDubz - 05-19-2013, 04:12 PM
RE: Entity Activate/Deactivate? - by PutraenusAlivius - 05-19-2013, 04:14 PM
RE: Entity Activate/Deactivate? - by Bonehead - 05-19-2013, 04:29 PM
RE: Entity Activate/Deactivate? - by Kullin - 05-19-2013, 04:57 PM
RE: Entity Activate/Deactivate? - by Bonehead - 05-19-2013, 05:07 PM
RE: Entity Activate/Deactivate? - by Kullin - 05-19-2013, 05:53 PM
RE: Entity Activate/Deactivate? - by Bonehead - 05-19-2013, 05:56 PM
RE: Entity Activate/Deactivate? - by Kullin - 05-19-2013, 06:56 PM
RE: Entity Activate/Deactivate? - by Bonehead - 05-19-2013, 07:36 PM



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