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Model Editor Help Projectile Tweaks
Daemian Offline
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Posts: 1,129
Threads: 42
Joined: Dec 2012
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#5
RE: Projectile Tweaks

The rocks have expiration time, in the Model Editor the variable is called LifeLength.

I set it to 8 seconds.

They tend to fall off the map anyways, the player won't notice anything.
This level is just a skybox, rocks and one big enemy.

About the player position, you know we can't get its coords, so i'm using script areas(7) to know where he is or was last seen. For this level, it works great.


Was that what you asked ?

06-11-2013, 02:46 PM
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Messages In This Thread
Projectile Tweaks - by Daemian - 06-11-2013, 02:51 AM
RE: Projectile Tweaks - by PutraenusAlivius - 06-11-2013, 03:39 AM
RE: Projectile Tweaks - by ExpectedIdentifier - 06-11-2013, 04:03 AM
RE: Projectile Tweaks - by FlawlessHappiness - 06-11-2013, 10:59 AM
RE: Projectile Tweaks - by Daemian - 06-11-2013, 02:46 PM
RE: Projectile Tweaks - by Rapture - 06-11-2013, 03:54 PM
RE: Projectile Tweaks - by Daemian - 06-12-2013, 05:47 AM



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