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Making your own functions
DeAngelo Offline
Senior Member

Posts: 263
Threads: 26
Joined: Feb 2013
Reputation: 11
#3
RE: Making your own functions

Lizard is right, though I've always wondered if there are any hidden functions the HPL is capable of that we don't know about because Frictional never used them. I assume the list we have is based on what was found in the script files that come with the game, so who knows. There might be some stray function out in the ether we'll never know of. Maybe it's

void MakeGruntNotStupid(String& asAI)
{
SetGruntAILevel(10);
}

or maybe

SetRandomlyFallThroughGroundIntoNothing(false);

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06-21-2013, 04:30 PM
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Messages In This Thread
Making your own functions - by Theforgot3n1 - 06-21-2013, 03:47 PM
RE: Making your own functions - by lizardrock17 - 06-21-2013, 04:02 PM
RE: Making your own functions - by DeAngelo - 06-21-2013, 04:30 PM
RE: Making your own functions - by richm0nkey - 06-27-2013, 07:28 AM
RE: Making your own functions - by ClayPigeon - 06-21-2013, 04:57 PM
RE: Making your own functions - by Theforgot3n1 - 06-21-2013, 05:08 PM
RE: Making your own functions - by Adrianis - 06-21-2013, 05:43 PM
RE: Making your own functions - by Bridge - 06-21-2013, 05:49 PM
RE: Making your own functions - by Adrianis - 06-21-2013, 06:10 PM
RE: Making your own functions - by Bridge - 06-21-2013, 06:26 PM
RE: Making your own functions - by Adrianis - 06-21-2013, 06:42 PM
RE: Making your own functions - by Bridge - 06-21-2013, 07:26 PM



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