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Texture, Model & Animation Help Assistance on Model Crash
vengey Offline
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Posts: 79
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Joined: Feb 2013
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#4
RE: Assistance on Model Crash

(07-12-2013, 07:16 AM)Statyk Wrote: I made a custom main menu mod for Amnesia (in description if you would like to check out the mod/models), which involved the entire Entrance Hall being "re-mapped" in Maya 2011. I rigged it, animated it, and fixed the texture paths accordingly. The model itself is rigged to animate 50 different meshes (each consisting of combined assets that share the same textures) and roughly 50 different materials/textures throughout the model for those meshes. As well, the entire animation is 5000 frames. Each bone in the model has an asset attached to it, such as billboards and lights (46 bones in all, nly the root bone is animated though. The rest are merely for attachments). The animation runs smoothly and consistently in the menu, so I like to believe HPL2 can handle a lot more than people seem to think.

It's hard to determine your problem, but having too many materials is not a question of "is this a problem?" as it is for "is this optimized". It's totally up to you how you plan to go about handling your textures. I'm not sure if you did, but a single mesh cannot have two separate materials. You MUST split apart the mesh so each mesh uses its own specific material. If you have 1 mesh using 2 different materials, HPL editors will crash.


Okay thank you Statyk this actually is exactly what I was hoping to hear. So my question is then, is there a way to merge the UVs into ONE single image file so that I can assign the image to the whole mesh? Because when one adds skin to the character the mesh is combined into one single entity which means multiple textures on one single mesh, which is a no-no from what you are saying. So how would I go about combining the 5 or 6 dds textures into one single texture for the entire mesh? Or is there a way to optimize the model so that it can have multiple material files by separating the skin into segments so that it will not crash?

See if I were making something myself I would have been smart to put it all into one texture, but since it is from a model resource they like to keep it all separate for easy editing and cinematic purposes.

07-13-2013, 12:37 AM
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Messages In This Thread
Assistance on Model Crash - by vengey - 07-12-2013, 01:33 AM
RE: Assistance on Model Crash - by Statyk - 07-12-2013, 07:16 AM
RE: Assistance on Model Crash - by vengey - 07-13-2013, 12:37 AM
RE: Assistance on Model Crash - by Statyk - 07-13-2013, 01:00 AM



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