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Texture, Model & Animation Help problems with exporting a monster from maya
TheGreatCthulhu Offline
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Posts: 213
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Joined: Oct 2010
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#7
RE: problems with exporting a monster from maya

Are you using the FBX plugin/exporter? If so, that's probably the problem, for some reason, FBX plugin won't work. You should export with OpenCOLLADA or ColladaMaya, but you're gonna have to dig a bit to find out what Maya versions are supported. Also, if you open the dae files of the monsters that came with the original game, or some of the animated characters from some custom stories, in a plain text editor (DAE are just text in XML format), near the top there should be an auto-generated description section with details on export settings, so that could help as well.

ColladaMaya can be found here: http://colladamaya.sourceforge.net/
(more specifically, here: http://sourceforge.net/projects/colladam...3.05C.exe/)

But, that one is a little outdated, and generally, if you find newer versions, like the one here, it will be distributed as the source files that you would need to compile yourself (I know, crazy, but that distribution philosophy originated in the linux developer community, and they are all about "do-it-yourself"). It is possible that the binaries, compiled by a third party can be found on the web somewhere. Also, if someone here on the forum has it, that person could attach or send you the plugin.

I'll see if I can find out more.

LOL, that didn't take me long!
Here you go - download here (.msi installer or .zip): https://github.com/KhronosGroup/OpenCOLL...LADA-Tools
(This post was last modified: 08-02-2013, 08:01 PM by TheGreatCthulhu.)
08-02-2013, 07:43 PM
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RE: problems with exporting a monster from maya - by TheGreatCthulhu - 08-02-2013, 07:43 PM



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