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Amnesia: A Machine For Pigs Discussion Topic Part 3
Magnum66 Offline
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Posts: 90
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RE: Amnesia: A Machine For Pigs Discussion Topic Part 3

(08-21-2013, 02:41 AM)maarten12100 Wrote:
(08-21-2013, 02:12 AM)Magnum66 Wrote:
(08-21-2013, 02:08 AM)maarten12100 Wrote:
(08-21-2013, 01:01 AM)Magnum66 Wrote:
(08-21-2013, 12:13 AM)maarten12100 Wrote: Aaaaaaaaaaaah f*ck!
no complex puzzles in other words stick A will go into port A just like we've seen with Amnesia.
They can make the puzzles hard just don't make them clueless.

Can't judge until I have played it start to finish though up to the 10th of September.

Where did you get that quote from? If true that is kind of disappointing. I don't care about combat whatsoever, but I always love some cool interactive puzzles.
It is on the front page

Front page where?
http://www.frictionalgames.com

Thanks, not quite sure how I feel about that quote. I guess as long as there is no perma deaths I'm happy. I want to be scared, not pissed off that I'm running away all the time with no safe place to hide and constantly having to restart and getting no breaks with fun puzzle solving.

Patiently awaiting Amnesia: A Machine For Pigs...
08-21-2013, 03:10 AM
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Messages In This Thread
RE: New AAMFP Screenshots! (16.8.2013) - by jens - 08-16-2013, 10:45 AM
RE: New AAMFP Screenshots! (16.8.2013) - by Draug - 08-16-2013, 10:47 AM
RE: New AAMFP Screenshots! (16.8.2013) - by Draug - 08-16-2013, 10:53 AM
RE: Amnesia: A Machine For Pigs Discussion Topic Part 3 - by Magnum66 - 08-21-2013, 03:10 AM
Improved AI - by summit - 08-24-2013, 07:43 AM
RE: Improved AI - by PutraenusAlivius - 08-24-2013, 07:55 AM
RE: Improved AI - by felixmole - 08-24-2013, 08:26 AM
RE: Improved AI - by summit - 08-24-2013, 08:48 AM
RE: Improved AI - by felixmole - 08-24-2013, 08:55 AM
RE: Improved AI - by Googolplex - 08-24-2013, 11:23 AM
RE: Improved AI - by felixmole - 08-24-2013, 11:29 AM
RE: Improved AI - by Googolplex - 08-24-2013, 11:45 AM
RE: Improved AI - by felixmole - 08-24-2013, 11:52 AM



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