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Amnesia: A Machine For Pigs Discussion Topic Part 3
Zgroktar Offline
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RE: Amnesia: A Machine For Pigs Discussion Topic Part 3

(08-21-2013, 04:38 PM)Lama Wrote:
(08-21-2013, 04:16 PM)Zgroktar Wrote:
(08-21-2013, 03:59 PM)droog Wrote:
(08-21-2013, 03:56 PM)Conehead Wrote: I actually think they mean, "FREE of combat WITH complex puzzles", just my thought

I don't think so. Complex puzzles often obstruct the flow of play and after a while the one or other could get annoyed.

True, I wouldn't be surprised if there aren't any puzzles at all, which is a good thing.

I disagree. I liked the puzzles in ATDD, I want them as well in AAMFP. I don't want too complex ones, but I also don't want mindless walking.

It wouldn't be mindless walking, you have a whole set experiences with immersing with the world and the story, all puzzles are bland when compared with that.
08-21-2013, 04:57 PM
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Messages In This Thread
RE: New AAMFP Screenshots! (16.8.2013) - by jens - 08-16-2013, 10:45 AM
RE: New AAMFP Screenshots! (16.8.2013) - by Draug - 08-16-2013, 10:47 AM
RE: New AAMFP Screenshots! (16.8.2013) - by Draug - 08-16-2013, 10:53 AM
RE: Amnesia: A Machine For Pigs Discussion Topic Part 3 - by Zgroktar - 08-21-2013, 04:57 PM
Improved AI - by summit - 08-24-2013, 07:43 AM
RE: Improved AI - by PutraenusAlivius - 08-24-2013, 07:55 AM
RE: Improved AI - by felixmole - 08-24-2013, 08:26 AM
RE: Improved AI - by summit - 08-24-2013, 08:48 AM
RE: Improved AI - by felixmole - 08-24-2013, 08:55 AM
RE: Improved AI - by Googolplex - 08-24-2013, 11:23 AM
RE: Improved AI - by felixmole - 08-24-2013, 11:29 AM
RE: Improved AI - by Googolplex - 08-24-2013, 11:45 AM
RE: Improved AI - by felixmole - 08-24-2013, 11:52 AM



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