Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 17 Vote(s) - 4.82 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Amnesia: A Machine For Pigs Discussion Topic Part 3
Googolplex Offline
Banned

Posts: 2,340
Threads: 246
Joined: Oct 2008
RE: Improved AI

But which tricks should be there?
A horror game must avoid to kill the player. Because how do you want to make a death scary? To get consequences by starting the level from the beginning is just annoying. As often you get killed by a monster and you notice that nothing really happens to you, as more the monster will lose impact. So the best method is to get not killed. Something different should happen to the player, but not that the game feels implausible.

This problem is one of the biggest which game developers have to work on.
A game must have tricks, otherwise the player need weapons!

And when there will be any new tricks, people will find that out and use very quickly to avoid from monsters.
(This post was last modified: 08-24-2013, 11:46 AM by Googolplex.)
08-24-2013, 11:45 AM
Find


Messages In This Thread
RE: New AAMFP Screenshots! (16.8.2013) - by jens - 08-16-2013, 10:45 AM
RE: New AAMFP Screenshots! (16.8.2013) - by Draug - 08-16-2013, 10:47 AM
RE: New AAMFP Screenshots! (16.8.2013) - by Draug - 08-16-2013, 10:53 AM
Improved AI - by summit - 08-24-2013, 07:43 AM
RE: Improved AI - by PutraenusAlivius - 08-24-2013, 07:55 AM
RE: Improved AI - by felixmole - 08-24-2013, 08:26 AM
RE: Improved AI - by summit - 08-24-2013, 08:48 AM
RE: Improved AI - by felixmole - 08-24-2013, 08:55 AM
RE: Improved AI - by Googolplex - 08-24-2013, 11:23 AM
RE: Improved AI - by felixmole - 08-24-2013, 11:29 AM
RE: Improved AI - by Googolplex - 08-24-2013, 11:45 AM
RE: Improved AI - by felixmole - 08-24-2013, 11:52 AM



Users browsing this thread: 3 Guest(s)