Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 17 Vote(s) - 4.82 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Amnesia: A Machine For Pigs Discussion Topic Part 3
jens Offline
Frictional Games

Posts: 4,093
Threads: 199
Joined: Apr 2006
Reputation: 202
RE: Amnesia: A Machine For Pigs Discussion Topic Part 3

There is no detailed list of limitations, the limit is only how far, so everything they can figure out of that part of the game I suppose is OK. Just as much as you would not want to spoil anything about a game, you don't want to put so many restrictions on them that they can't have a good time and be creative.

I mean a dream scenario for a developer is that you release a game that the players no nothing about, but being realistic about it you have to market it.

To end... the first 30 or so minutes of the game is a big bloody tease. If you recall Thomas tweet "Played #aamfp from start to end for first time. Started out slow and then got increasingly fucked up and awesome. Way better than expected."
08-31-2013, 05:08 PM
Website Find


Messages In This Thread
RE: New AAMFP Screenshots! (16.8.2013) - by jens - 08-16-2013, 10:45 AM
RE: New AAMFP Screenshots! (16.8.2013) - by Draug - 08-16-2013, 10:47 AM
RE: New AAMFP Screenshots! (16.8.2013) - by Draug - 08-16-2013, 10:53 AM
RE: Amnesia: A Machine For Pigs Discussion Topic Part 3 - by jens - 08-31-2013, 05:08 PM
Improved AI - by summit - 08-24-2013, 07:43 AM
RE: Improved AI - by PutraenusAlivius - 08-24-2013, 07:55 AM
RE: Improved AI - by felixmole - 08-24-2013, 08:26 AM
RE: Improved AI - by summit - 08-24-2013, 08:48 AM
RE: Improved AI - by felixmole - 08-24-2013, 08:55 AM
RE: Improved AI - by Googolplex - 08-24-2013, 11:23 AM
RE: Improved AI - by felixmole - 08-24-2013, 11:29 AM
RE: Improved AI - by Googolplex - 08-24-2013, 11:45 AM
RE: Improved AI - by felixmole - 08-24-2013, 11:52 AM



Users browsing this thread: 4 Guest(s)