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Updating script support, taking requests
DnALANGE Offline
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Posts: 1,549
Threads: 73
Joined: Jan 2012
#51
RE: Updating script support, taking requests

1.
I have also a couple of things but this one i think is very handy :
a SEARCHBAR inide the editor for searching items\entities\statics etc.
Sometimes i am like... what was the name again..where was it?.. entities\static...
IN the seach bar just add a letter and it could help you out?
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2.
I think it would be amazing if it is possible to have something like this :
SetStaticObjectActive(String &asName, bool abActive);
Then we could make almost everything active\inactive.
Very usefull for sanity events { moving walls \ floors\ etc.. }
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3.
Also what FlawlessHair said before : the SANITYEVENTS are so hard to make now! "altho I have created a tread that works but it could be very difficult to get it to work for some other "Unexperienced" people.., Jens, You might take a look at my thread and see what people have to do nowdays to get a CUSTOM SANITYEVENT to work when and NOT RANDOM!!!. : http://www.frictionalgames.com/forum/thread-22215.html
Also a Full Conversion is needed cause the change of the main game settings \ SanityEvents!

I have fixed the problem with a HUGH script and INSANE BIG InsanityEvent.cfg...
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ActivateInsanityEffect(string& asEffect, bool abActive);
OR
ActivateInsanityEffect(string& asEffect\Name, FadeIn, FadeOut,bool PlaySoundWhenActive, bool abActive);
(This post was last modified: 08-30-2013, 09:18 PM by DnALANGE.)
08-30-2013, 07:12 PM
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RE: Updating script support, taking requests - by DnALANGE - 08-30-2013, 07:12 PM



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