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Updating script support, taking requests
DnALANGE Offline
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Posts: 1,549
Threads: 73
Joined: Jan 2012
#57
RE: Updating script support, taking requests

2. Add support for loading assets from outside the default folders in the level editor, makes it easier for people using custom assets in the CS and FC/IFC to develop so they dont have to have their assets in 2 places(one in static_objects folder, and one in their mod folder), or do the load another mesh on a model work around.
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For this in a FC\IFC just easely do this.
open AMNESIA RESOURCES.CFG and add YOURMODNAME on top.
That should do the trick for that in the leveleditor to see even YOUR assists in the leveleditor.
ALTHO... you still have to do something like this "for an entitie now" : place an entitie and go to your folder "FC\IFC" look for your entities and select it.
That's the way the editor will see your entites, and won;t give the CANT FIND BLA BLA..
08-31-2013, 12:59 PM
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RE: Updating script support, taking requests - by DnALANGE - 08-31-2013, 12:59 PM



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