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Some new ideal for frictional games
Mechavomit Offline
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#35
RE: Some new ideal for frictional games

Thanks to the Amnesia games I've come to the conclusion that the "in the past" setting works remarkably well for horror. Now, everything set in modern times seems boring and too "comfortable". The overwhelming majority of anything meant to scare you is set in an abandoned factory/hospital/house with murderous people/ghosts chasing you. A camcorder is likely to be involved.
The reason why I personally was so interested in Amnesia because I've never seen the stuff it had anywhere else. It was almost.. educational.
Also the before-electricity times tend to be very dark. Both literally and metaphorically. So.
09-17-2013, 12:02 AM
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Messages In This Thread
Some new ideal for frictional games - by zecuro - 09-12-2013, 06:40 AM
RE: Some new ideal for frictional games - by Mechavomit - 09-17-2013, 12:02 AM



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