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Would AAMFP be better if it would NOT be considered a game, like Dear Esther?
Quizerno Offline
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RE: Would AAMFP be better if it would NOT be considered a game, like Dear Esther?

(09-14-2013, 11:56 AM)Mr. 3vil Wrote: I thought Korsakovia was their scariest game created and hardly a walking simulator. It even had platforming elements so complicated that one slip could cause the player to die or start over again. In particular climbing that mountain of mess or using the crowbar to figure out that you needed to break the blocked passages while collectors are zoning behind you. It was a very good mod until the source engine updated and broke most mods.

Yes, it has 2 things that separate it from walking simulator, platforming (which is horrible in the source engine) and a puzzle of trapping enemies which involves using crowbar on wood.


(09-14-2013, 11:56 AM)Mr. 3vil Wrote: And Conscientious Objector was quite an interesting experience. The person yelling across clearly wants you dead because you're a pacifist and the gun shooting rubber bullets. It reminds me of how Portal sets up Glados and runs tests only to try and kill you in the end, except in this mod the guy succeeds because you're a lab rat.

I fail to see how it was interesting. The mod forces you to be a pacifist as you run around with a guy berating you.

(09-14-2013, 11:56 AM)Mr. 3vil Wrote: What I've learned from Conscientious Objector is that weapons don't actually reduce scare factor if they're nerfed so much that they only slow monsters. The monsters jumping around the dark and the rubber bullets being useless made me feel helpless.



(09-14-2013, 11:56 AM)Mr. 3vil Wrote: I wouldn't count TheChineseRoom out yet, they've provided some very interesting ways to deliver their games. I think the point of playing anything they make is to always experience something new, they won't be playing their Dear Esther card and making everything like it. They're trying to explore new ground after all.

They just did.

AMFP is more like Dear Esther than Amnesia.

They've done their "experiment" over four times now, they've done nothing new. They keep trying to make interactive stories with removed interactivity,

They have not explored any new ground, they have been retreading the same ground. They are a one-trick pony, and their trick is not very good.
09-14-2013, 10:20 PM
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RE: Would AAMFP be better if it would NOT be considered a game, like Dear Esther? - by Quizerno - 09-14-2013, 10:20 PM



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