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PiggyPlus Mod Concept - Interactivity, Exploration, Monsters!
Potato Offline
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Posts: 678
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Joined: Jun 2012
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#8
RE: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters!

You know, wtf is with all these 1 star rated threads? Is there really someone rating all the non-rated threads with 1 star, srsly?

edit: sorry for off topic, but this was the most recent thread that was an example.

On topic: I'm actually kind of interested, I think it could be fun to see some more monster encounters implemented, especially with the Engineer monster, didn't you only encounter it one time in London?

[Image: o8JPTkt.jpg]
upsilon floorbot is a qt pa2t
(This post was last modified: 09-16-2013, 12:29 PM by Potato.)
09-16-2013, 12:26 PM
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Messages In This Thread
RE: PiggyPlus Mod Concept - by PutraenusAlivius - 09-16-2013, 09:41 AM
RE: PiggyPlus Mod Concept - by wretch - 09-16-2013, 09:45 AM
RE: PiggyPlus Mod Concept - by Unearthlybrutal - 09-16-2013, 10:28 AM
RE: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters! - by Potato - 09-16-2013, 12:26 PM



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