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PiggyPlus Mod Concept - Interactivity, Exploration, Monsters!
FlawlessHappiness Offline
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#12
RE: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters!

Making monsters stronger, and more encounters... That doesn't sound very good.

It's been talked about before... If you die, you lose the immersion, because then you respawn, like in any other video game. I actually happened to die in AAMFP, and that's more than enough.

Also, if the monsters keep coming... That makes it less scary, because the monsters will always be there. When I played AAMFP I was afraid at any moment whether a pig would spawn or not, because you didn't know when it was gonna happen. If it happens all the time, you get an idea of when.

Please don't make the monsters strong enough to kill you in one or two hits. You're supposed to evade them, not go suicidal on them.

I like the idea with interactable entities.

Also more exploreable rooms are good Smile

Good idea, but i think the monsters and encounteres were all fine. It doesn't have to have monsters, to be scary.

Trying is the first step to success.
09-16-2013, 12:58 PM
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Messages In This Thread
RE: PiggyPlus Mod Concept - by PutraenusAlivius - 09-16-2013, 09:41 AM
RE: PiggyPlus Mod Concept - by wretch - 09-16-2013, 09:45 AM
RE: PiggyPlus Mod Concept - by Unearthlybrutal - 09-16-2013, 10:28 AM
RE: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters! - by FlawlessHappiness - 09-16-2013, 12:58 PM



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