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PiggyPlus Mod Concept - Interactivity, Exploration, Monsters!
wretch Offline
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Posts: 34
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Joined: Sep 2013
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#16
RE: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters!

(09-16-2013, 01:15 PM)felixmole Wrote: So you are not working on a FC, but on remaking AMFP? Good idea but unrealistic. Don't know if FG will allow that. Why don't you work on a prequel/sequel to AMFP to re-use the levels?

If they allowed people to create mods in TDD, I'm sure they will allow it for AMFP.

I understand people are worried about the more monsters part but the monster encounters increasing "exponentially" was a massive exaggeration. I worded it seriously wrong and I'll edit that sentence.

You won't have a monster screaming right at your face around every corner. The monster encounters won't get annoying, I promise.

(09-16-2013, 01:30 PM)Streetboat Wrote: You know, AMFP was the way it was for a reason. The fact that there was no interactivity was to save on processing power due to the larger and much, much more detailed levels. The engine was stretched to its absolute limit for this game, and it was fairly unstable as a result. You saying you want to just add more, more, more without any indication you understand the technical issues that go along with it make me think that you should reconsider your goals and/or your plans.

I understand the interactivity was cut down because of the performance issues created by having every object interactable. I'll see how many objects I can make interactable in a single level without seriously hurting the framerate. That said, I certainly do know about these technical issues.
(This post was last modified: 09-16-2013, 02:39 PM by wretch.)
09-16-2013, 02:31 PM
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Messages In This Thread
RE: PiggyPlus Mod Concept - by PutraenusAlivius - 09-16-2013, 09:41 AM
RE: PiggyPlus Mod Concept - by wretch - 09-16-2013, 09:45 AM
RE: PiggyPlus Mod Concept - by Unearthlybrutal - 09-16-2013, 10:28 AM
RE: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters! - by wretch - 09-16-2013, 02:31 PM



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