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PiggyPlus Mod Concept - Interactivity, Exploration, Monsters!
wretch Offline
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Posts: 34
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Joined: Sep 2013
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#18
RE: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters!

(09-16-2013, 02:39 PM)felixmole Wrote:
(09-16-2013, 02:31 PM)wretch Wrote:
(09-16-2013, 01:15 PM)felixmole Wrote: So you are not working on a FC, but on remaking AMFP? Good idea but unrealistic. Don't know if FG will allow that. Why don't you work on a prequel/sequel to AMFP to re-use the levels?

If they allowed people to create mods in TDD, I'm sure they will allow it for AMFP.

Errrm, what's a TDD mod? A full conversion? I have never heard of any full conversion remaking TDD, but I may be wrong since I don't play community-created content.

One was being worked on for TDD, called Dark Mode. You might also want to check out Patrick's post on Page 1.

(09-16-2013, 12:45 PM)NicoNico Wrote: Hey, that's actually a nice idea !
I thought about that like, this morning, thinking "What if someone used the TDD editor to make an "enhanced" version of AMFP ?"

I'm totally looking for this, but I will say that you should keep the new chase song to keep the special atmosphere of the game consistent. Maybe just pump up the volume^^

Anyway, that's cool stuff !

There are several unused monster-specific attack/search/danger themes in the files. I was thinking maybe I should use the Wretch's unused attack theme for the chase theme. The file path to the track is *amfp folder*/sounds/music/npc/wretch
I'm not sure if I will, it's fast but a little too slowpaced for a chase theme.
(This post was last modified: 09-16-2013, 03:15 PM by wretch.)
09-16-2013, 02:47 PM
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Messages In This Thread
RE: PiggyPlus Mod Concept - by PutraenusAlivius - 09-16-2013, 09:41 AM
RE: PiggyPlus Mod Concept - by wretch - 09-16-2013, 09:45 AM
RE: PiggyPlus Mod Concept - by Unearthlybrutal - 09-16-2013, 10:28 AM
RE: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters! - by wretch - 09-16-2013, 02:47 PM



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