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A question for y'all
Cuyir Offline
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Posts: 522
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Joined: Feb 2012
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#13
RE: A question for y'all

(09-23-2013, 11:08 PM)Doomed316 Wrote:
(09-23-2013, 06:52 AM)sasaluvsamnesia7 Wrote: Throughout as I played, I tried my hardest not to die because I didn't want to experience death in game. I wanted to feel as if I was in Mandus's shoes, and so, yeah, I was nervous to know what happens when you die, but when I saw how I felt less afraid. (I didn't die until close to the end, when I fell in the water and the electric, invisible water-dweller got me.) The game actually put me ahead of the fall instead of making me try again, sadly, so I know what you mean. Some sort of death sequence would've been quite interesting, instead of the same-old scratch marks on the screen like what we got in the original.

I think if this game was designed like zombie U it would have replay ability and a different environment every time you spawn. It would be nice if this game were like that because it is programmed with angel script which allows for randomly generated environments. I just feel that this game would have had replay ability if it had that, to be honest TDD would have been eplayable as well.

The thing with randomized environments is that you can't have optimal scare design because you'd have to design multiple situations that are also randomized.

Look at L4D, the enemy spawns and such are randomized and it works in that game because it's a game that's centered around gameplay. But in games that are centered around an atmospheric experience (like all FG games) then the scares and atmosphere would suffer a bit.

Routine, from Lunar Software, fixes that by giving you the whole game's world right from the get go. No linearity at all (or so they say). You can go anywhere as long as you find the needed pass codes and explore and discover as you go along aimlessly or not. The wrinkle is that if you die you lose all progress.
(This post was last modified: 09-23-2013, 11:18 PM by Cuyir.)
09-23-2013, 11:16 PM
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Messages In This Thread
A question for y'all - by Froge - 09-22-2013, 07:52 AM
RE: A question for y'all - by Nice - 09-22-2013, 10:33 AM
RE: A question for y'all - by Tiger - 09-22-2013, 10:38 AM
RE: A question for y'all - by Mechavomit - 09-22-2013, 01:23 PM
RE: A question for y'all - by VaeVictis - 09-23-2013, 04:01 AM
RE: A question for y'all - by Alardem - 09-23-2013, 04:14 AM
RE: A question for y'all - by sasaluvsamnesia7 - 09-23-2013, 06:52 AM
RE: A question for y'all - by Doomed316 - 09-23-2013, 11:08 PM
RE: A question for y'all - by Cuyir - 09-23-2013, 11:16 PM
RE: A question for y'all - by xxxxxxxxxxxxxxxx - 09-23-2013, 01:27 PM
RE: A question for y'all - by Alardem - 09-23-2013, 02:11 PM
RE: A question for y'all - by xxxxxxxxxxxxxxxx - 09-23-2013, 03:01 PM
RE: A question for y'all - by Alardem - 09-24-2013, 05:05 AM
RE: A question for y'all - by Cuyir - 09-23-2013, 03:04 PM
RE: A question for y'all - by Atwa - 09-24-2013, 12:13 AM



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