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Update coming! Brave testers needed!
Daemian Offline
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Posts: 1,129
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#34
RE: Update almost ready! Brave testers needed!

Ok, i'm testing the update.

This is the steps i did to have a clean Amnesia installation:
Spoiler below!

- Fresh new install of atdd retail version, i named it /AmnesiaUpdate
- I copied /entities and /static_objects from amfp.
- I downloaded and unzipped the tools hpl_editor_suite.zip
- Next, I installed the Justine update amnesia_tdd_1.2_update.exe.
- I deleted all .msh files from /redist and subdirectories.
- And last, I unzipped the update AmnesiaPatchTest.zip


Here are some tests and the results:
Spoiler below!

[Entities]

/manpig/manpig.ent
-Plays servant_grunt sounds.
-It moved only once to attack the player, then remained static.
But the sounds indicate it was still functional.
-Can't hurt the player.

/child/child_actor.ent
This is one of the entities of the child that works.
It plays its stand/idle animation.
The rest disappear instantly in-game.

/child/child_skipping_silent.ent
This one is working as well, but has the problem described below.

Generally, every enemy seems to be trapped between invisible doors or something alike.
Because they can't move and they occasionally hit the air. And it sounds like a grunt hitting a wooden door.


[Static_Objects]

/entities/fan/large_fan_round.ent
Some entities like this fan, are visible in the editor but not in-game.
But at the same time its .dae model is functional as static_object.

And this reminds me that in the editor, the mesh textbox of an object is not showing the file name. But you can still type in something and hit enter.

The rest of the static objects seems to be working great.
Visible in the editor, and functional in-game.

Also most of the entities left are fine, i tried several doors, levers, buttons, gameplay props and stuff and it was all working good.

I tried almost every lamp and they all work fine, of course some of them can't be turned on/off but it's because that's how the model is.

And about those few huge entities, the .ent is fine, it's the actual .dae that it's not being handled well. I suppose.
Just to name some huge models:
tesla_lamp_ball.ent
tesla_lamp_red.ent
cello.ent


I'm testing the new functions now...
I'll be in the IRC in case you need me to try anything.

09-26-2013, 04:32 PM
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Messages In This Thread
Update coming! Brave testers needed! - by Patrik - 09-25-2013, 08:28 PM
RE: Update almost ready! Brave testers needed! - by Daemian - 09-26-2013, 04:32 PM



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