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Update coming! Brave testers needed!
Daemian Offline
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Posts: 1,129
Threads: 42
Joined: Dec 2012
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#55
RE: Update almost ready! Brave testers needed!

Test results for version AmnesiaTest130926
(AmnesiaTest130926.exe AmnesiaPatchTest130926.zip)

Spoiler below!


[Entities]
/entities/enemy/child/child.ent
These child entities below crash the model editor when opened.
ModelEditor.log says nothing about this.


child_tunnel.ent
child.ent
child_mask.ent


/entities/enemy/child/child_actor.ent
This one works fine, its animations too.
Tested in-game too.


/entities/wretch/wretch.ent
By updating the .ent file, the enemy is working perfect.

[Opening maps from mfp]
I know it's not supposed to support maps from mfp, but the information in the error log may be relevant for your tests.
Maybe to see how the editor handles these maps.
The map file it's 16_temple.map. Log attached below.


Rest seems to be working fine, except for the huge models problem you know about.

[Functions]
SetEntityVisible( str, bool );
Doesn't work on:
arabic_carafe.ent
arabic_statue_gold.ent
billiard_table.ent

Works on:
alexander.ent
wretch.ent

SetPlayerPos( x, y, z );
GetPlayerPosX();
GetPlayerPosY();
GetPlayerPosZ();

Working fine.

SetEntityPos( string, x, y, z );
GetEntityPosX( string );
GetEntityPosY( string );
GetEntityPosZ( string );

Not working with any of these entities:
arabic_carafe.ent
alexander.ent
arabic_statue_gold.ent


SetEntityPos does nothing.
GetEntityX,Y and Z, returns 0 always.




On another subject, the keys to move through the editors works fine,
but not the enter key to accept a file selection or backspace to go back one directory.

just curious, why can't we use the own os file explorer to browse for files?


Attached Files
.log   LevelEditorLogTemple.log (Size: 5.14 KB / Downloads: 143)

(This post was last modified: 09-27-2013, 02:23 PM by Daemian.)
09-27-2013, 02:21 PM
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Messages In This Thread
Update coming! Brave testers needed! - by Patrik - 09-25-2013, 08:28 PM
RE: Update almost ready! Brave testers needed! - by Daemian - 09-27-2013, 02:21 PM



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