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Update coming! Brave testers needed!
The chaser Offline
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RE: Update almost ready! Brave testers needed!

I know it might be a bit late, but I have requests:

-If possible, could there be a special option in the Model Editor that loaded stuff from Blender? Like:

-Open

-Import Mesh (Maya and others)
-Import Blendermesh (.blenderdae)

This .blenderdae would still be a .dae, but re-named (like the .dae_anim animations)

Blender users would love that Smile

(I understand if it's not possible to do, it has to be complicated)

-I also miss something: Is it possible to make a script that changes the color and properties of a FogArea, not the global fog?

-There's a bug in lighting: If a BoxLight is larger than 500 if you look around some weird triangles will begin to appear, it's like if the computer swallowed the environment. If it was fixed, I (and the modding community) could make HUGE environments (I have weakness for mountains and nature)

Maybe it's already too late, but being able to make performance zones? For performance: instead making a whole culling fog, a completely clear level with portals: The modder could assign the objects that belonged to a performance zone: When the player were near or it almost saw the zone, it would appear. This would be good for large levels were having a fog looks ugly.

I hope I explain myself, like if the level was divided in several zones, and when you couldn't see one, automatically making the culling effect.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
09-30-2013, 10:42 PM
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Messages In This Thread
Update coming! Brave testers needed! - by Patrik - 09-25-2013, 08:28 PM
RE: Update almost ready! Brave testers needed! - by The chaser - 09-30-2013, 10:42 PM



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