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Update coming! Brave testers needed!
Tychaos Offline
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Posts: 37
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Joined: Sep 2013
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RE: Update almost ready! Brave testers needed!

(10-01-2013, 08:41 AM)Patrik Wrote: New version is up!

Fixes
  • Added AttachPropToProp function that works exactly like AddAttachedPropToProp but without the afRotZ bug. The old version still works the same as it always has but will be removed from the Engine Scripts wiki page and puts a warning in the log file.
  • Fixed bug related to destroying attached props (this includes using ReplaceEntity on an attached prop). It would be greatly appreciated if as many of you as possible could test this as it's not a trivial fix that might still have issues.
  • Added a checkbox to the debug menu for displaying errors and warnings directly in the debug message output. Please have this checked while testing the update.
  • Fixed model editor crashing when an invalid type of entity is loaded. It will now give a proper error message.

Stuff I need more info on (Please let me know if you have any!)
  • Using an image in SetupLoadScreen makes it impossible to go between maps.
    Still unable to reproduce. Anyone have more info on this?
  • New Level Editor crashes when changing textures for primitives.
    Unable to reproduce.
  • AMFP models in MansionBase category not rotated correctly.
    Unable to reproduce, could use examples of specific entities with this problem. Also, make sure to remove the msh files!

(09-30-2013, 09:59 PM)Amn Wrote: 1. Patrik, your download link points to AmnesiaPatchTest130927.zip, maybe you meant AmnesiaPatchTest130930.zip ?

What the? How did you know there was a new version up? Tongue
Due to the server issues yesterday I didn't have time to update the thread. Should link correctly now.

(09-30-2013, 10:42 PM)The chaser Wrote: -If possible, could there be a special option in the Model Editor that loaded stuff from Blender? Like:

It's much more complicated than that. However, it's possible (no promises) that the changes to make the engine 3D Max compatible has actually made life easier for Blender users as well, so you might want to try and load some Blender dae files that didn't work before.

(09-30-2013, 09:59 PM)Amn Wrote: I played 20 mins of two cs and made it to the end of one, and nothing bad happened.
I also played the campaign all the way to the lurker and everything was fine.

Greatly appreciated! Big Grin

(09-30-2013, 04:27 PM)Reminiscity Wrote: I can't save mat-files or ent-files anymore :S Am I the only one having this problem?

There's no error message the material and model editor opens just fine. The file just doesn't save.

The mat problem has been reported before but I was unable to reproduce it. Have you looked in the log file for the editors (documents/HPL2/)?

(10-01-2013, 03:30 AM)Tychaos Wrote: I have just realized now that for whatever reason my manpigs are unable to smash down doors and will just keep running into it! Is there any way i can fix this?

Should be a matter of tweaking their attack size and possibly body size. The actual logic for destroying the doors is the same as for the grunts.

How would i tweak there attack size/body size?

Check out my WIP custom story Dark Tower!

http://www.moddb.com/mods/dark-tower
10-01-2013, 12:27 PM
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Messages In This Thread
Update coming! Brave testers needed! - by Patrik - 09-25-2013, 08:28 PM
RE: Update almost ready! Brave testers needed! - by Tychaos - 10-01-2013, 12:27 PM



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