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Update coming! Brave testers needed!
Daemian Offline
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Posts: 1,129
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RE: Update almost ready! Brave testers needed!

Patrik Wrote:What the? How did you know there was a new version up?
Due to the server issues yesterday I didn't have time to update the thread. Should link correctly now.
Ooh that's why. I thought ok, the guy just forgot to update the link.

I knew because... on my many travels i found some sort of stone, like a stone egg. And since then i can guess stuff.

Nah, the link was just broken and i tried the parent url. And there it was the new update.

Patrik Wrote:Using an image in SetupLoadScreen makes it impossible to go between maps.
Still unable to reproduce. Anyone have more info on this?
Amnesia launcher AmnesiaTest130930.exe
Map "/test/maps/a.map" open&saved with LevelEditor130930.exe

From this test custom story, i put a collide function to travel to the rainy hall.

SetupLoadScreen("LoadingText", "Ch02_Prison01", 1, "game_loading_well.jpg");
ChangeMap( "00_rainy_hall.map", "AreaPlayerStart", "", "" );


It works every time, with and without image.
SetupLoadScreen("LoadingText", "Ch02_Prison01", 1, "");

I think a reinstall should fix this, cause that's what i have here and it's working.

Patrik Wrote:New Level Editor crashes when changing textures for primitives.
Unable to reproduce.
Tested. Works fine for me too.
Maybe a custom texture is crashing his game?

Patrik Wrote:AMFP models in MansionBase category not rotated correctly.
Unable to reproduce, could use examples of specific entities with this problem. Also, make sure to remove the msh files!
Most of the cs i tested had mansion base models and i couldn't find any misplaced wall.
In this image i put common mansion base models, their rotation its set by default.
Editor LevelEditor130930.exe
Spoiler below!

[Image: mansionbase_staticobjects_1.jpg]

And these are some i found looking at somewhere else:
Spoiler below!

[Image: mansionbase_staticobjects_2.jpg]
MansionBrickwork.DAE
attic_wall_03_ver.DAE
default02_secret.dae
bathroom_mirror.DAE
railing.DAE (this one spawns below the surface, like having -4 y)
wood_panneling_window_white.DAE

10-01-2013, 02:58 PM
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Messages In This Thread
Update coming! Brave testers needed! - by Patrik - 09-25-2013, 08:28 PM
RE: Update almost ready! Brave testers needed! - by Daemian - 10-01-2013, 02:58 PM



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