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Update coming! Brave testers needed!
DnALANGE Offline
Banned

Posts: 1,549
Threads: 73
Joined: Jan 2012
RE: Update almost ready! Brave testers needed!

Added StartInsanityEvent script function so you can start specific insanity events.

SUPER
---
Testiing the new functions and editors!

EDIT : IMPORTEND!
For the people who have all maps + skyboxes,
BEFORE you install this NEW update from patrik,
WRITE all skyboxes of the maps you are using on a paper / txt etc..
Cause this update will remove them and you start add them again yourself!
-
SKYBOX EDIT : Saving the skybox and reload mapSKYBOX works now! AWESOME Patrik!!!

Quote:Patrik! I have something bugging me.
Whenever i select an object and want to make it into another object in the editor, it doesn't remember what mesh it was from the beginning, so I have to go through all the folders everytime... It's very annoying [Image: smile.gif]
Is it possible to fix?

ISSUE IS STILL HERE FOR ME AS WELL!
Making an entitie from FC -> when go out of editor and RELOAD the same map..
When pressing the entitie again -> just saying it loads from REDIST instead of the FC-Folder...
VERY Annoying!
------
FLASHLIGHT EDIT : it IS fixed!!! the issue with the flashlight has been fixed in the NEW UPDATE!!! AWESOME!
----------
SANITYEVENT EDIT :
HOW can we turn the event OFF???
Could it be possible to do this for example : StopAllInsanityEvents();

HERE IS THE AWNSER :
PUT THIS LINE IN THE MAIN_SANITY_EVENTS.CFG

            <SoundStream
        Name = "EMPTYHUD"
        Set = "EMPTYHUD"
        MaxSanity = "100"
        
        File = "silence.ogg"
        Volume = "1"
        SoundDelayTime = "0.2"
        
        FadeScreen = "true"
        FadeColor = "1 1 1 1"
        FadeInTime = "0"
        FadeOutTime = "1000000000"
        
        FadeImageFile = "EMPTYNESS_Lange.tga"
        
        DisablePlayer = "false"
    />



*****File = "silence.ogg"   NOT really nescasery if i am right. if ERRORS occur, i will upload the SILINCE.OGG later. just put that file in REDIST\SOUNDS.

THEN :
Go to paint\ or painting program and make a
NEW FILE -> 1024x1024
Then just make "MAGIC WAND the page"
SAVE AS : EMPTYNESS_Lange.tga    <--- can be changed offcourse BUT also change it in the .cfg.


HERE IS THE SCRIPT:
Quote:void OnEnter()
{

}

void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "Justatest", true, 1);
}

void Justatest(string &in asParent, string &in asChild, int alState)
{
AddTimer("", 5.5, "TestEnd");
StartInsanityEvent("JUSTACUSTOMHUD");
}

void TestEnd(string &in asTimer)
{
SetInsanitySetEnabled("JUSTACUSTOMHUD", false);
StartInsanityEvent("EMPTYHUD"); // Set = "EMPTYHUD" <---THAT'S THE NAME IN THE .CFG --> "EMPTYHUD"
}
----------------
(This post was last modified: 10-16-2013, 07:18 PM by DnALANGE.)
10-16-2013, 06:07 PM
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Messages In This Thread
Update coming! Brave testers needed! - by Patrik - 09-25-2013, 08:28 PM
RE: Update almost ready! Brave testers needed! - by DnALANGE - 10-16-2013, 06:07 PM



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