Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 12 Vote(s) - 4.58 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Update coming! Brave testers needed!
WALP Offline
Posting Freak

Posts: 1,221
Threads: 34
Joined: Aug 2012
Reputation: 45
RE: Update almost ready! Brave testers needed!

HOLY SH*T!

decided to test the improved export YC had been talking about having also helped blender, So I loaded up an my old slenderman animation(which was actually intended for export to maya).

I selected it, triangulated, checked the options that seemed right in the collada export and BAM
Spoiler below!
[Image: 3O5heyd.png]

WORKING ON FIRST TRY!

I think this is pretty crazy considering that I had both Leg(controllers for feet and knees) IK, Root bone, and even a headtarget( and empty which the head is contrained to be aiming at). I even did a second export with "deform bones only" unchecked and it still worked!

To be fair the Headtarget animation was lost of course since its not a bone, and there also seem to be a little loss on the arms but overall animation is intact and the IK legs animate as they should, Which is wayyy beyond what I would have expected for this little test.
10-22-2013, 07:29 PM
Find


Messages In This Thread
Update coming! Brave testers needed! - by Patrik - 09-25-2013, 08:28 PM
RE: Update almost ready! Brave testers needed! - by WALP - 10-22-2013, 07:29 PM



Users browsing this thread: 1 Guest(s)