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Update coming! Brave testers needed!
The chaser Offline
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RE: Update almost ready! Brave testers needed!

(10-22-2013, 07:29 PM)The Mug Wrote: HOLY SH*T!

decided to test the improved export YC had been talking about having also helped blender, So I loaded up an my old slenderman animation(which was actually intended for export to maya).

I selected it, triangulated, checked the options that seemed right in the collada export and BAM
Spoiler below!
[Image: 3O5heyd.png]

WORKING ON FIRST TRY!

I think this is pretty crazy considering that I had both Leg(controllers for feet and knees) IK, Root bone, and even a headtarget( and empty which the head is contrained to be aiming at). I even did a second export with "deform bones only" unchecked and it still worked!

To be fair the Headtarget animation was lost of course since its not a bone, and there also seem to be a little loss on the arms but overall animation is intact and the IK legs animate as they should, Which is wayyy beyond what I would have expected for this little test.

Heh, you actually were faster than me. I have been making a test monster to see how far can HPL2 handle Blender animations, and so far my own enemy (not anything detailed, just a moving sphere) has killed me :D

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
10-22-2013, 09:14 PM
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Messages In This Thread
Update coming! Brave testers needed! - by Patrik - 09-25-2013, 08:28 PM
RE: Update almost ready! Brave testers needed! - by The chaser - 10-22-2013, 09:14 PM



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