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Update coming! Brave testers needed!
Moniker Offline
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RE: Update almost ready! Brave testers needed!

(11-01-2013, 10:20 AM)Patrik Wrote: New version is up!

Fixes
  • Added function StopCurrentInsanityEvent so you can stop the currently playing insanity event. This doesn't have any effect on audio events.
  • Updated a bunch of broken ragdoll objects. Make sure to copy the entity and static objects folder to your redist folder.
  • Fixed scaling and translation in collada models using Z_UP.

If anyone feels like playing the main story for testing purposes, that'd be much appreciated. I've already gone through it myself of course, but it's easy to miss stuff. Smile

I am playing through the main story now. However, all of the monsters are curiously missing. I just went into the water-logged level, and didn't see the invisible stalkers whatsoever. Nor, did I see any others when I got to the area where I have to create the explosive.

I installed both the file you uploaded and the optional files from A Machine For Pigs.
11-04-2013, 04:37 PM
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Messages In This Thread
Update coming! Brave testers needed! - by Patrik - 09-25-2013, 08:28 PM
RE: Update almost ready! Brave testers needed! - by Moniker - 11-04-2013, 04:37 PM



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