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Update coming! Brave testers needed!
Patrik Offline
Frictional Games

Posts: 127
Threads: 3
Joined: Jun 2013
Reputation: 25
RE: Update almost ready! Brave testers needed!

(11-07-2013, 03:02 PM)Fatalist Wrote: Please, answer me. Why "ExitInventory()" function doesnt work? Its old bug.

Not sure. I can check if it's simple to fix, but not making any promises.

(11-07-2013, 03:04 PM)Kullin Wrote: Did both, still don't work Sad

Okay, I'll try to reproduce on my end. Anyone else having these issues?

(11-07-2013, 03:23 PM)DnALANGE Wrote: Patrik,
I have a small question about the LANTERN_Flicker when in sight or close to an enemy.
How did you do that in MFP??
Can i do the same thing with the flahlight or is it even possible?
if YES , what should we do to make the lantern flicker, i've checked the MFP_lantern there are 2 spotlights.
Propbly 1 for ACTIVE and 1 for the flicker.
but what does this function do : SetLightFlickerActive("Lantern", true);

I don't think you can do that easily in TDD, no. There's some special code in AMFP that handles lamp and lantern flickering and it won't make it into this update.
11-07-2013, 04:43 PM
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Messages In This Thread
Update coming! Brave testers needed! - by Patrik - 09-25-2013, 08:28 PM
RE: Update almost ready! Brave testers needed! - by Patrik - 11-07-2013, 04:43 PM



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