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Update coming! Brave testers needed!
DnALANGE Offline
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RE: Update almost ready! Brave testers needed!

(11-07-2013, 06:16 PM)plutomaniac Wrote:
(11-07-2013, 04:43 PM)Patrik Wrote: Okay, I'll try to reproduce on my end. Anyone else having these issues?

That reminds me of a same "problem" the grunt experiences. No matter how you set it to face at the editor, in-game it will load on a certain axis only. Don't remember which. I don't consider that an issue though as you can overcome it very easily. I never experienced reversed static objects though, that's strange. Does it happen with the old tools as well or just the new ones Patrick released?

(11-07-2013, 04:43 PM)Patrik Wrote: I don't think you can do that easily in TDD, no. There's some special code in AMFP that handles lamp and lantern flickering and it won't make it into this update.

You can make a custom .ent file for flickering lamps very easily by attaching a flickering light to it. No need to add a function for it really.

Explane a bit more please?
As Patrik said, it is in the code?
There won't be any possiblity as far as i know for IF ENEMY IS NEARBY Lanter flicker...
11-07-2013, 07:16 PM
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Messages In This Thread
Update coming! Brave testers needed! - by Patrik - 09-25-2013, 08:28 PM
RE: Update almost ready! Brave testers needed! - by DnALANGE - 11-07-2013, 07:16 PM



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