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Update coming! Brave testers needed!
DnALANGE Offline
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RE: Update almost ready! Brave testers needed!

(11-07-2013, 07:54 PM)The Mug Wrote:
(11-07-2013, 07:16 PM)DnALANGE Wrote:
(11-07-2013, 06:16 PM)plutomaniac Wrote: reproduce on my end. Anyone else having these issues?

That reminds me of a same "problem" the grunt experiences. No matter how you set it to face at the editor, in-game it will load on a certain axis only. Don't remember which. I don't consider that an
(11-07-2013, 04:43 PM)Patrik Wrote: Okay, I'll try to issue though as you can overcome it very easily. I never experienced reversed static objects though, that's strange. Does it happen with the old tools as well or just the new ones Patrick released?

(11-07-2013, 04:43 PM)Patrik Wrote: I don't think you can do that easily in TDD, no. There's some special code in AMFP that handles lamp and lantern flickering and it won't make it into this update.

You can make a custom .ent file for flickering lamps very easily by attaching a flickering light to it. No need to add a function for it really.

Explane a bit more please?
As Patrik said, it is in the code?
There won't be any possiblity as far as i know for IF ENEMY IS NEARBY Lanter flicker...
"Added script functions (SetPlayerPos, GetPlayerPosX, GetPlayerPosY, GetPlayerPosZ) for setting and getting the player's position.
Added script functions (SetEntityPos, GetEntityPosX, GetEntityPosY, GetEntityPosZ) for setting and getting the position of entities."

If you can get the XYZ of these into some variables, you should be able to calculate the distance between the player and the enemy(entity)
then once you had that number you would just have it trigger if the number becomes below a certain amount.
This would have to loop/repeat constantly(maybe every 1-3 seconds?) to work properly. exactly how these calculations go is out of my skill area as I am not a programmer, but it should involve some subtracting.

The real challenge though lies in triggering the flickering light in anyway at all. As far as I know you can only script lights placed with level editor, and this flickering light is not just attached to an entity but on something as specific as a hand object, doubt there is any support for that unless I am completely misguided.

That sounds to anoying to make!
it's up to Patrik to add that function in the update!
Would be SUPER offcourse, so we can all make maps simulair to MFP!
We need that function!
Hope it is possible to add for us, would be one of the updates\functions i and all of us would love to see!
(This post was last modified: 11-07-2013, 09:00 PM by DnALANGE.)
11-07-2013, 09:00 PM
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Messages In This Thread
Update coming! Brave testers needed! - by Patrik - 09-25-2013, 08:28 PM
RE: Update almost ready! Brave testers needed! - by DnALANGE - 11-07-2013, 09:00 PM



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