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Update coming! Brave testers needed!
DnALANGE Offline
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Joined: Jan 2012
RE: Update almost ready! Brave testers needed!

What does the function do precisely?
And how does it work? no wiki info tho..
Do you understand my question patrik?
If i have a door for example, and i press it 10 times..
NOW it is like locked.locked.locked.locked.locked etc.. till it reached 10.
BUT,
i want it to have when i press the door 10 times the effect will overwrite the other if pressing it over and over.
If i have a long line, it will sound so weird if i press it 10 times. you will hear the voiceacting 10 times..
How can i fix that?
EDIT...
void StopAllEffectVoices(float afFadeOutTime);

Stops all voices and calls the EffectVoiceOverCallback.
bool GetEffectVoiceActive();

Checks whether EffectVoices are still active.
void SetEffectVoiceOverCallback(string& asFunc);

Sets the function to be called when the EffectVoices are finished.
Callback syntax: void MyFunc()
(This post was last modified: 11-18-2013, 05:17 PM by DnALANGE.)
11-18-2013, 05:15 PM
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Messages In This Thread
Update coming! Brave testers needed! - by Patrik - 09-25-2013, 08:28 PM
RE: Update almost ready! Brave testers needed! - by DnALANGE - 11-18-2013, 05:15 PM



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