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Textures appear grainy from a distance during movement
Acies Offline
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Posts: 1,643
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#8
RE: Textures appear grainy from a distance during movement

Depth test hides textures when they are not visible (at least for billboards Tongue). Like, having a light behind a wall will hide the billboard, but a 'no depth test' billboard will not clip into the wall.

http://wiki.frictionalgames.com/hpl2/too...ial_editor

Value - I'm not sure Big Grin Might have something to do with the 'depth test', but haven't tested.

Blend mode can be useful when working with translucent materials. Try changing around the blend mode then and you will see some differences.

[Image: mZiYnxe.png]


11-03-2013, 04:22 PM
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RE: Textures appear grainy from a distance during movement - by Acies - 11-03-2013, 04:22 PM



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