Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Normal and specular not added to moddel?
The chaser Offline
Posting Freak

Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation: 113
#3
RE: Normal and specular not added to moddel?

These are the steps:

You are doing well assigning the diffuse to the material. This is how your folder should look:

-model.dae
-model.ent (if entity is already made)
-model.dds (diffuse)
-model_nrm.dds (normal map)
-model_spec.dds (specular mao)
-model.mat

If you open it in model viewer, it'll create a material automatically, with the textures you have there (it detects the sufix "_nrm" and it adds it to the material).

However, if you open it in model editor, it will be invisible. That means you have to make your own material:

-Go to the material editor. Then, select the soliddiffuse option (this is for models usually, it might be different in other cases)
-Tick the diffuse, normal and specular boxes
-Assign the textures
-Save the material with the name of your diffuse

It should work now Smile

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
11-23-2013, 03:24 PM
Find


Messages In This Thread
RE: Normal and specular not added to moddel? - by The chaser - 11-23-2013, 03:24 PM



Users browsing this thread: 1 Guest(s)