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[STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam
PutraenusAlivius Offline
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#14
RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Slam

What I would do was edit it in the Model Editor, change it to a MoveObject like the move_shelf entity, with 0 indicating at a vertical 90 degrees upwards, and 0 indicating a horizontal 90 degrees to the left side (or just 270 degrees; moving clockwise).

Next would be importing it to Amnesia. Easy probably. Now, add an area below the door and set it as Angular on the properties on the Level Editor. Name it whatever you want, as long as it corresponds with the name of the said area.

Now, script it. There.

I hope it'll work out for you.

"Veni, vidi, vici."
"I came, I saw, I conquered."
01-03-2014, 02:25 PM
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RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Slam - by PutraenusAlivius - 01-03-2014, 02:25 PM



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