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Poll: How many puzzles?
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Tons of puzzles, I love adventure games
24.14%
21 24.14%
A reasonable amount, I don't want to spend 3/4 of the game solving puzzles, but I enjoy them
60.92%
53 60.92%
Not very many, I don't really like solving puzzles but a few here and there is okay
12.64%
11 12.64%
None at all, I want my game to be a movie
2.30%
2 2.30%
Total 87 vote(s) 100%
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Should Soma be more like Penumbra or The Walking Dead?
Ghieri Offline
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#16
RE: Should Soma be more like Penumbra or The Walking Dead?

We could argue about the exact formula, but really there isn't one. I could say go for 40% story+ 30% atmosphere+20% gameplay and 10% mechanics. But such quantifications are really useless. It's how it's presented to the player that really matters. But the general rule I follow is that the underlying mechanics should be invisible, the gameplay is transparent while not feeling "gamey" and the atmosphere and story are the bait to pull the player into the game.

[Image: tumblr_n6m5lsQThQ1qc99nxo1_250.gif]
01-13-2014, 10:20 PM
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RE: Should Soma be more like Penumbra or The Walking Dead? - by Ghieri - 01-13-2014, 10:20 PM



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