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Poll: How many puzzles?
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Tons of puzzles, I love adventure games
24.14%
21 24.14%
A reasonable amount, I don't want to spend 3/4 of the game solving puzzles, but I enjoy them
60.92%
53 60.92%
Not very many, I don't really like solving puzzles but a few here and there is okay
12.64%
11 12.64%
None at all, I want my game to be a movie
2.30%
2 2.30%
Total 87 vote(s) 100%
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Should Soma be more like Penumbra or The Walking Dead?
Cuyir Offline
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#23
RE: Should Soma be more like Penumbra or The Walking Dead?

(01-14-2014, 06:48 AM)Damascus Rose Wrote:
(01-14-2014, 03:56 AM)Cuyir Wrote: Experimenting would be a welcome gesture.

Everyone and their dog is now aping FG because of ATDD.

I would be overjoyed if they went back to their exploration and puzzle focused past. I felt like I was experiencing a horror adventure game in Penumbra. With ATDD the setpieces and ''puzzles'' were excuses to take players from scare area A to scare area B.

what.
the fuck did I just read.

'exploration and puzzle focused past'
Amnesia is the same design as penumbra but improved upon, the 'excuses to take players from scare area A to scare area B' is not only how most horror games work but it was way worse in penumbra, why are you bitching about it in amnesia? even thomas says the puzzles in penumbra were bad.. wtf..

I'm actually not sure if you're trolling with that post or not..

Penumbra was a horror adventure game where the exploration and puzzles went hand in hand. I felt like I was exploring a world and discovering stuff. And the puzzles were enjoyable I thought.

In ATDD (and AMFP but with a different focus) I felt I was just being taken along for a ride. The sensation of exploring wasn't as good. The puzzles were barely puzzles and it was just...eh.

I'd rather have them experiment with the formula a bit in SOMA, because of said aping of FG's ATDD, or at least have SOMA be more like Penumbra than ATDD with a sci fi skin.
01-14-2014, 01:51 PM
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RE: Should Soma be more like Penumbra or The Walking Dead? - by Cuyir - 01-14-2014, 01:51 PM



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