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Enemy can hear sounds from far away
Efendi Offline
Junior Member

Posts: 13
Threads: 7
Joined: Sep 2013
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#3
RE: Enemy can hear sounds from far away

Thank you for your answer!

Yes, i have backed up my grunt Smile

I tried to change the HearVolume.. I first put the value to 0, nothing happened. After i put 100, they didn't hear anything, even when i throwed objects near them. Think i need to test the values.

This did solve my problem to some sort, but proper testing is needed Smile

I did add the AutoRemoveAtPathEnd, by opening the .ent file in notepad++, and added following in the UserDefinedVarables:

<Var Name="AutoRemoveAtPathEnd" Value="false" />

But is this the way to go, or should it be added somewhere in the Model Editor, because i didn't seem to find it there?

Thanks for the answer again Smile

EDIT: The AutoRemoveAtPathEnd, which i added in .ent file via notepad, seems to disappear when i do some changes to the entity in the model editor, wierd.. Any insights to this issue would also be highly appreciated.
(This post was last modified: 01-17-2014, 12:26 PM by Efendi.)
01-17-2014, 12:24 PM
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Messages In This Thread
Enemy can hear sounds from far away - by Efendi - 01-17-2014, 11:26 AM
RE: Enemy can hear sounds from far away - by Efendi - 01-17-2014, 12:24 PM



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