Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
machine for pigs lantern in a custom story
39Games Offline
Junior Member

Posts: 48
Threads: 14
Joined: Jan 2013
Reputation: 0
#15
RE: machine for pigs lantern in a custom story

(01-24-2014, 01:38 PM)Romulator Wrote: Looking at the assets for AAMFP, there are two lantern entity files..

Try this first:
Open the mandus lantern and the other lantern's .ent files with the Model Editor (131111) , and just hit save. Then test. If that doesn't work, then:
Spoiler below!

Make sure you backup before doing this, copy the folder if you have to or something.

Try deleting everything that has to do with the lantern (normal) and rename the Mandus things to the way the lantern file names were.


actually my mate has setup the lantern like the original amnesia lantern..
at first i added all the files and he had modified them to work properly, so i am going to give you a link to the lantern im trying to port, i simply put in the folders which are in this zip into the FC folder.
https://dl.dropboxusercontent.com/u/9112...ker%29.zip

01-24-2014, 01:51 PM
Find


Messages In This Thread
RE: machine for pigs lantern in a custom story - by 39Games - 01-24-2014, 01:51 PM



Users browsing this thread: 1 Guest(s)