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Texture, Model & Animation Help Inverted model texture
Traggey Offline
is mildly amused

Posts: 3,257
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Joined: Feb 2012
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#3
RE: Inverted model texture

If you turn backface masking of in maya you can indentify the wrongly flipped normals right in maya instead of having to flip between it and HPL.

Basicly what is happening here is that every polygon in your model has a ''normal direction'' they are only visible from one side, and yours have ended up the wrong way around.

Whilst on the topic of normals you might want to select your edges around the circular parts and go to normals > soften in order to make the object appear more like a cylinder instead of having those hard edges between each polygon.
(This post was last modified: 01-26-2014, 04:29 AM by Traggey.)
01-26-2014, 04:27 AM
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Messages In This Thread
Inverted model texture - by ingedoom - 01-26-2014, 01:11 AM
RE: Inverted model texture - by Acies - 01-26-2014, 02:10 AM
RE: Inverted model texture - by Traggey - 01-26-2014, 04:27 AM
RE: Inverted model texture - by ingedoom - 01-26-2014, 09:50 AM



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