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Is this possible?
Radical Batz Offline
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Posts: 953
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Joined: Dec 2013
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#5
RE: Is this possible?

On the engine scripts it says

void AddEnemyPatrolNode(string& asName, string& asNodeName, float afWaitTime, string& asAnimation);


Adds a patrol node to the enemy's path.

asName - internal name of the enemy
asNodeName - path node
afWaitTime - time in seconds that the enemy waits at the path node before continuing
asAnimation - the animation the enemy uses when reaching the path node

where it says "asAnimation - the animation the enemy uses when reaching the path node"
maybe you can do a running animation when he reaches the pathnode, sorry if I'm wrong but maybe I'm not
02-03-2014, 07:29 PM
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Messages In This Thread
Is this possible? - by Slanderous - 02-03-2014, 07:05 PM
RE: Is this possible? - by Radical Batz - 02-03-2014, 07:21 PM
RE: Is this possible? - by Slanderous - 02-03-2014, 07:23 PM
RE: Is this possible? - by WALP - 02-03-2014, 07:23 PM
RE: Is this possible? - by Radical Batz - 02-03-2014, 07:29 PM
RE: Is this possible? - by WALP - 02-03-2014, 07:50 PM
RE: Is this possible? - by OriginalUsername - 02-03-2014, 08:39 PM
RE: Is this possible? - by DnALANGE - 02-03-2014, 11:36 PM
RE: Is this possible? - by Streetboat - 02-03-2014, 11:45 PM
RE: Is this possible? - by DnALANGE - 02-04-2014, 02:16 AM
RE: Is this possible? - by Slanderous - 02-04-2014, 04:24 PM



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