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Is this possible?
DnALANGE Offline
Banned

Posts: 1,549
Threads: 73
Joined: Jan 2012
#8
RE: Is this possible?

Yeah it's what Original said above.
I did it too with a LOT of monsters ( also like the "hatman"in Premonition )
There is a function to get an animation to work.
Here take a look at this :
Quote:SetEntityActive("PigRunAfter", true);
AddEnemyPatrolNode("PigRunAfter", "PathNodeArea_6", 2, "");
PlayPropAnimation("PigRunAfter", "streets_sc7_cloth", 0.0f, false, "");
The ( streets_sc7_cloth ) is the .anm inside the enemy\animations folder.
(This post was last modified: 02-03-2014, 11:39 PM by DnALANGE.)
02-03-2014, 11:36 PM
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Messages In This Thread
Is this possible? - by Slanderous - 02-03-2014, 07:05 PM
RE: Is this possible? - by Radical Batz - 02-03-2014, 07:21 PM
RE: Is this possible? - by Slanderous - 02-03-2014, 07:23 PM
RE: Is this possible? - by WALP - 02-03-2014, 07:23 PM
RE: Is this possible? - by Radical Batz - 02-03-2014, 07:29 PM
RE: Is this possible? - by WALP - 02-03-2014, 07:50 PM
RE: Is this possible? - by OriginalUsername - 02-03-2014, 08:39 PM
RE: Is this possible? - by DnALANGE - 02-03-2014, 11:36 PM
RE: Is this possible? - by Streetboat - 02-03-2014, 11:45 PM
RE: Is this possible? - by DnALANGE - 02-04-2014, 02:16 AM
RE: Is this possible? - by Slanderous - 02-04-2014, 04:24 PM



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