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Better Curtains?
Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
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#2
RE: Better Curtains?

Its not possible as far as I know when aiming to look realistic, but you can use the SetEntityActive() line of code and enable/disable the appropriate curtain pieces, depending on which ones you want. In your level editor, you would need to put the curtain you would like to see first enabled, and disable the other, but keep it there to look realistic. Then you can trigger an event to make them open at some point, by enabling the disabled one and vice versa.

Discord: Romulator#0001
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02-23-2014, 01:44 AM
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Messages In This Thread
Better Curtains? - by Deadon - 02-23-2014, 01:25 AM
RE: Better Curtains? - by Romulator - 02-23-2014, 01:44 AM
RE: Better Curtains? - by Deadon - 02-23-2014, 01:47 AM
RE: Better Curtains? - by PutraenusAlivius - 02-23-2014, 02:06 AM
RE: Better Curtains? - by Mudbill - 02-23-2014, 02:30 AM
RE: Better Curtains? - by Deadon - 02-26-2014, 02:12 AM



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