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Script Help Moving Walls
Mudbill Offline
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Posts: 3,881
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Joined: Apr 2013
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#5
RE: Moving Walls

When you use the Model Editor, you must use Import Mesh, not Open if you haven't made the entity for it yet. Open uses .ent, Import uses .dae.

Import the mesh, then add a collision box. Set the type to something like Object > Static in the Edit menu on User Defined Variables. Need clearer instructions?

(This post was last modified: 03-01-2014, 07:20 PM by Mudbill.)
03-01-2014, 07:20 PM
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Messages In This Thread
Moving Walls - by MsHannerBananer - 03-01-2014, 06:24 AM
RE: Moving Walls - by Statyk - 03-01-2014, 08:43 AM
RE: Moving Walls - by MsHannerBananer - 03-01-2014, 10:01 AM
RE: Moving Walls - by DnALANGE - 03-01-2014, 02:20 PM
RE: Moving Walls - by Mudbill - 03-01-2014, 07:20 PM
RE: Moving Walls - by DnALANGE - 03-01-2014, 07:28 PM
RE: Moving Walls - by Mudbill - 03-01-2014, 08:20 PM
RE: Moving Walls - by MsHannerBananer - 03-02-2014, 12:11 AM
RE: Moving Walls - by Mudbill - 03-02-2014, 12:41 AM
RE: Moving Walls - by DnALANGE - 03-02-2014, 03:01 AM



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