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Script Help Moving Walls
MsHannerBananer Offline
Member

Posts: 218
Threads: 34
Joined: Sep 2013
Reputation: 10
#8
RE: Moving Walls

(03-01-2014, 07:28 PM)DnALANGE Wrote:
(03-01-2014, 07:20 PM)Mudbill Wrote: When you use the Model Editor, you must use Import Mesh, not Open if you haven't made the entity for it yet. Open uses .ent, Import uses .dae.

Import the mesh, then add a collision box. Set the type to something like Object > Static in the Edit menu on User Defined Variables. Need clearer instructions?

The post is called : Script Help Moving Walls
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With all the respect, but i''m not sure if the guy needs this { models }
Anyway, this is an extra feature for him to get his custom walls to work as well..
Good job Mud*

(03-01-2014, 08:20 PM)Mudbill Wrote: Ah, yes of course. The type needs to be MoveObject.

I'm assuming he wants an existant wall model, like the mansion wall, to be possible to move upwards like a secret entrance. Firstly it must be an entity and not a static object, and this is how you'd make one; using the Model Editor.

I'm a she. LMFAO.

Thanks guys. Big Grin

(This post was last modified: 03-02-2014, 12:12 AM by MsHannerBananer.)
03-02-2014, 12:11 AM
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Messages In This Thread
Moving Walls - by MsHannerBananer - 03-01-2014, 06:24 AM
RE: Moving Walls - by Statyk - 03-01-2014, 08:43 AM
RE: Moving Walls - by MsHannerBananer - 03-01-2014, 10:01 AM
RE: Moving Walls - by DnALANGE - 03-01-2014, 02:20 PM
RE: Moving Walls - by Mudbill - 03-01-2014, 07:20 PM
RE: Moving Walls - by DnALANGE - 03-01-2014, 07:28 PM
RE: Moving Walls - by Mudbill - 03-01-2014, 08:20 PM
RE: Moving Walls - by MsHannerBananer - 03-02-2014, 12:11 AM
RE: Moving Walls - by Mudbill - 03-02-2014, 12:41 AM
RE: Moving Walls - by DnALANGE - 03-02-2014, 03:01 AM



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