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Script Help SOLVED - Levers Script
Mudbill Offline
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Posts: 3,881
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Joined: Apr 2013
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#5
RE: Levers Script

I'm not sure if it's intentional or not, but I don't think it's desired to have each lever stuck after it's used. I just imagine it to be a kinda pointless puzzle if all you do is pull all the levers; no particular order or combination.

Anyway, the problem might actually be because of the imported levers. Have you tried them for other functions? Perhaps they have odd states. I made a lever once and it resulted in having the lower state at the bottom and the top state just slightly above it (before the lever even got half way up). Try using the default ones, just change the entity with the triple dot button.

03-31-2014, 01:42 PM
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Messages In This Thread
SOLVED - Levers Script - by MsHannerBananer - 03-31-2014, 07:49 AM
RE: Levers Script - by Mudbill - 03-31-2014, 09:26 AM
RE: Levers Script - by MsHannerBananer - 03-31-2014, 10:41 AM
RE: Levers Script - by Romulator - 03-31-2014, 11:10 AM
RE: Levers Script - by Mudbill - 03-31-2014, 01:42 PM
RE: Levers Script - by Romulator - 03-31-2014, 02:03 PM
RE: Levers Script - by MsHannerBananer - 03-31-2014, 08:15 PM
RE: Levers Script - by Mudbill - 03-31-2014, 02:15 PM
RE: Levers Script - by Mudbill - 03-31-2014, 10:44 PM
RE: Levers Script - by MsHannerBananer - 04-01-2014, 12:04 AM
RE: Levers Script - by MsHannerBananer - 04-01-2014, 04:01 AM



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