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Responsibilities of the Consumer in the Entertainment Industry?
eliasfrost Offline
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RE: Responsibilities of the Consumer in the Entertainment Industry?

Like Andrew said, whether a game is good or not is entirely subjective and there's no right or wrong way to consume a game based on entertainment value alone.

That said, what you mentioned about TB is not about good or bad games, it's more about educating gamers about bad business practices such as facebook clickers to generate money by exploiting patience, or the early access plague with unfinished, uncertain projects hitting shelves, it's not about the game per say but the way they market the game or try to squeeze money out of you, or charge for unfinished games.

And people who says that the industry lack innovation haven't looked around enough, I can't stress it enough: there are loads of indie games that is breaking new grounds, may it be through entirely new ways to play, narrative, ways to use sound and visual cues etc. The games might not be all that great on their own but the essential thing is that the game have a concept that is amazing and can be reused in other games to great effect, such as the survival genre which have found it's way into other games all over the place.

The AAA market is focused on making money and that's why you don't see a lot of innovation there, the indie scene is where it's at, the reason for that is that the indie developers must innovate to stand out in the crowd of other indie devs and therefore they push the limits of established concepts or make up new things all together. And the AAa market take what the indie devs discover, because they are too afraid to innovate themselves.

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(This post was last modified: 04-06-2014, 01:44 PM by eliasfrost.)
04-06-2014, 01:43 PM
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RE: Responsibilities of the Consumer in the Entertainment Industry? - by eliasfrost - 04-06-2014, 01:43 PM



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