Froge
Posting Freak
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RE: Things you like and hate in Horror Games.
I'm a big Silent Hill fan, and the two horror aspects SH1-3 did right were sound and lighting. The radio static in Silent Hill was innovative because playing the game with it on was scarier than playing without. A dreadful feeling of anxiety and unease creeps up on me every time I hear it, because by classical conditioning I associated the sound with the approach of monsters. The darkness in Silent Hill was also stifling, as you couldn't see anywhere without your flashlight.
Amnesia was successful in my opinion because it replicated SH's formula. It had special music when monsters were nearby, similar to the radio static, and the whole game (or at least from Back Hall and onwards) was so dark you had to turn on the lamp most of the time to be able to see something. AAMFP was not as scary because it didn't follow this guideline at all - no monster music and much better lit areas.
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05-08-2014, 04:19 AM |
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