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Changing sound of a rock
Spazatron Offline
Junior Member

Posts: 33
Threads: 17
Joined: Oct 2012
Reputation: 2
#3
RE: Changing sound of a rock

(05-08-2014, 09:20 PM)DnALANGE Wrote: There is a much easyer way to do.
You can use PlaySoundAtEntitie for YOUR sound on a scriptarea where the stone falls on the ground.
Add a script area on the ground underneath the stone.
Add a collide function if the rock toutches the scriptarea add your PlaySoundAtEntitie( the script area underneath the rock).
--
I hope this is what you mean, this is a very easy way ( altho you can still hear the Original sound as well, maybe not//

I'll use the info you gave me and work on it. Thanks! Big Grin
05-08-2014, 09:23 PM
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Messages In This Thread
Changing sound of a rock - by Spazatron - 05-08-2014, 09:10 PM
RE: Changing sound of a rock - by DnALANGE - 05-08-2014, 09:20 PM
RE: Changing sound of a rock - by Spazatron - 05-08-2014, 09:23 PM
RE: Changing sound of a rock - by Mudbill - 05-08-2014, 10:21 PM
RE: Changing sound of a rock - by Spazatron - 05-09-2014, 06:26 PM



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