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Script Help Modify Room on Script Area?
Mudbill Offline
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Posts: 3,881
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Joined: Apr 2013
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#4
RE: Modify Room on Script Area?

The small blue arrow in the PlayerStartArea should be the direction the player will be facing, but when teleporting, this could be interupted.

Is the room you want to change very drastic? It is possible to use Option 1. If you can get past all the work it takes to do it, it will probably give you a smoother result. If there's a lot to change, I don't recommend it, but if it's something minor (or relatively minor), then I could see myself using it.

Making static walls into entities is very simple. Open the Model Editor and impore the mesh for it, then add a collision box with 0 mass over the whole thing and export as type Object, subtype Static in User Defined Variables.

(This post was last modified: 05-09-2014, 09:19 AM by Mudbill.)
05-09-2014, 09:19 AM
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Messages In This Thread
Modify Room on Script Area? - by Mipz - 05-09-2014, 05:43 AM
RE: Modify Room on Script Area? - by Romulator - 05-09-2014, 07:20 AM
RE: Modify Room on Script Area? - by Mipz - 05-09-2014, 07:28 AM
RE: Modify Room on Script Area? - by Mudbill - 05-09-2014, 09:19 AM



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